Today we have the privilege of unveiling the next stage of Magog on the March! For almost a year, we've been working hard to compile everything Oddworld in one convenient location. From dozen upon dozens of interviews, magazine articles, forum posts, and ancient, forgotten references excavated from the WayBack Machine. Our archives are growing every… Continue reading Introducing “Oddworld: Story Stones”
Since the initial announcement of Soulstorm, there has been a whit of confusion surrounding the exact nature of the upcoming Oddworld instalment. For over a year, fans have been scratching their heads and trying to dissect the scant information being leaked by Oddworld Inhabitants, as if Soulstorm itself is another piece of the meandering ARG.… Continue reading SOULSTORM: What Exoddus was Supposed to be?
Earlier this week, Oddworld Inhabitants made a groundbreaking announcement that a huge cache of archived Oddworld material had been found, which included the source code for Abe’s Oddysee, something that was believed to be lost—or, rather, unworkable—for many years. Today I thought we would take a moment to talk about the bewildering history of Oddworld’s… Continue reading Finding the Source: A Brief History of Oddworld’s “Lost Code”
In celebration of Abe's 20th Birthday—yes, we realise we're a trifle late to the party, but we at Magog on the March always prefer to be fashionably late than undesirably early—we have compiled a handful of the elements that were dropped during the production of the original Abe's Oddysee. From the curious Elum Traps that… Continue reading Abe’s Lost Oddysee: 20th Anniversary Celebration
In Lorne Lanning’s recent interview with Caddicarus, the creative mastermind behind Oddworld likened the dense mythology of the series to an onion, boasting many layers for the audience to sift through, always uncovering something new once they believed they had reached bedrock. Lanning claims that the audience’s level of engagement is inspired by the amount… Continue reading Abe’s Oddysee: A Case of the Parasites
Transcript of an interview with Lorne Lanning @ EGX 2017.
We at Magog on the March have been thinking about Soulstorm a lot over the past few days and have noticed a number of parallels and homages to pieces of lore that were dropped from finished games—notably Munch's Oddysee—or tidbits offered in interviews by Lorne Lanning over the years. We decided to whip up a curt… Continue reading Soulstorm: Picking up the Dropped Threads